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libmoldeo (Moldeo 1.0 Core)
1.0
libmoldeo is the group of objects and functions that executes the basic operations of Moldeo 1.0 Platform.
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Lista completa de los miembros de moCamera3D, incluyendo todos los heredados:
Adjoint() const | moMatrix4< Real > | inline |
Determinant() const | moMatrix4< Real > | inline |
Finish() | moAbstract | virtual |
GetColumn(int iCol) const | moMatrix4< Real > | inline |
GetColumnMajor(Real *afCMajor) const | moMatrix4< Real > | inline |
GetPointer() const | moMatrix4< Real > | inline |
GetPointer() | moMatrix4< Real > | inline |
GetRow(int iRow) const | moMatrix4< Real > | inline |
IDENTITY | moGLMatrixf | static |
moMatrix4::IDENTITY(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f) | moMatrix4< Real > | |
Init() | moAbstract | virtual |
Initialized() | moAbstract | |
Inverse() const | moMatrix4< Real > | inline |
m_bInitialized | moAbstract | |
m_Center | moCamera3D | |
m_Position | moCamera3D | |
MakeFrustrum(float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) | moGLMatrixf | |
MakeIdentity() | moGLMatrixf | |
MakeLookAt(float eyeX=0.0, float eyeY=0.0, float eyeZ=-10.0, float centerX=0.0, float centerY=0.0, float centerZ=0.0, float upX=0.0, float upY=0.0, float upZ=1.0) | moGLMatrixf | |
MakeObliqueProjection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkDirection) | moMatrix4< Real > | inline |
MakeOrthographic(float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) | moGLMatrixf | |
MakePerspective(float fovy, float aspect, float zNear, float zFar) | moGLMatrixf | |
MakePerspectiveProjection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkEye) | moMatrix4< Real > | inline |
MakeReflection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint) | moMatrix4< Real > | inline |
MakeZero() | moGLMatrixf | |
moAbstract() | moAbstract | |
moCamera3D() | moCamera3D | inline |
moCamera3D(const moCamera3D &p_src) | moCamera3D | |
MODebug | moAbstract | static |
MODebug2 | moAbstract | static |
moGLMatrixf(bool bZero=true) | moGLMatrixf | inline |
moGLMatrixf(const moMatrix4f &p_src) | moGLMatrixf | inline |
moGLMatrixf(const moGLMatrixf &rkM) | moGLMatrixf | |
moMatrix4(bool bZero=true) | moMatrix4< Real > | inline |
moMatrix4(const moMatrix4 &rkM) | moMatrix4< Real > | inline |
moMatrix4(Real fM00, Real fM01, Real fM02, Real fM03, Real fM10, Real fM11, Real fM12, Real fM13, Real fM20, Real fM21, Real fM22, Real fM23, Real fM30, Real fM31, Real fM32, Real fM33) | moMatrix4< Real > | inline |
moMatrix4(const Real afEntry[16], bool bRowMajor=true) | moMatrix4< Real > | inline |
operator const float *() const | moGLMatrixf | inline |
operator const Real *() const | moMatrix4< Real > | inline |
operator float *() | moGLMatrixf | inline |
operator Real *() | moMatrix4< Real > | inline |
operator!=(const moMatrix4 &rkM) const | moMatrix4< Real > | inline |
operator()(int iRow, int iCol) const | moMatrix4< Real > | inline |
operator()(int iRow, int iCol) | moMatrix4< Real > | inline |
operator*(const moMatrix4 &rkM) const | moMatrix4< Real > | inline |
operator*(Real fScalar) const | moMatrix4< Real > | inline |
operator*(const moVector4< Real > &rkV) const | moMatrix4< Real > | inline |
operator*=(Real fScalar) | moMatrix4< Real > | inline |
operator+(const moMatrix4 &rkM) const | moMatrix4< Real > | inline |
operator+=(const moMatrix4 &rkM) | moMatrix4< Real > | inline |
operator-(const moMatrix4 &rkM) const | moMatrix4< Real > | inline |
operator-() const | moMatrix4< Real > | inline |
operator-=(const moMatrix4 &rkM) | moMatrix4< Real > | inline |
operator/(Real fScalar) const | moMatrix4< Real > | inline |
operator/=(Real fScalar) | moMatrix4< Real > | inline |
operator<(const moMatrix4 &rkM) const | moMatrix4< Real > | inline |
operator<=(const moMatrix4 &rkM) const | moMatrix4< Real > | inline |
operator=(const moCamera3D &p_src) | moCamera3D | |
operator=(const moCamera3DBase &p_src) | moCamera3D | |
moMatrix4::operator=(const moMatrix4 &rkM) | moMatrix4< Real > | inline |
operator==(const moMatrix4 &rkM) const | moMatrix4< Real > | inline |
operator>(const moMatrix4 &rkM) const | moMatrix4< Real > | inline |
operator>=(const moMatrix4 &rkM) const | moMatrix4< Real > | inline |
operator[](int iRow) const | moMatrix4< Real > | inline |
operator[](int iRow) | moMatrix4< Real > | inline |
QForm(const moVector4< Real > &rkU, const moVector4< Real > &rkV) const | moMatrix4< Real > | inline |
Rotate(float angle, float vx, float vy, float vz) | moGLMatrixf | |
Rotate(const moGLMatrixf &m, float rx, float ry, float rz) | moGLMatrixf | |
Scale(float sx, float sy, float sz) | moGLMatrixf | |
Scale(const moGLMatrixf &m, float sx, float sy, float sz) | moGLMatrixf | |
SetColumn(int iCol, const moVector4< Real > &rkV) | moMatrix4< Real > | inline |
SetRow(int iRow, const moVector4< Real > &rkV) | moMatrix4< Real > | inline |
TimesTranspose(const moMatrix4 &rkM) const | moMatrix4< Real > | inline |
ToJSON() const | moGLMatrixf | |
Translate(float x, float y, float z) | moGLMatrixf | |
Translate(const moGLMatrixf &m, float x, float y, float z) | moGLMatrixf | |
Transpose() const | moMatrix4< Real > | inline |
TransposeTimes(const moMatrix4 &rkM) const | moMatrix4< Real > | inline |
ZERO | moGLMatrixf | static |
moMatrix4::ZERO(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f) | moMatrix4< Real > | |
~moAbstract() | moAbstract | virtual |
~moCamera3D() | moCamera3D | inlinevirtual |
~moGLMatrixf() | moGLMatrixf | inlinevirtual |